Resham Khanna San Francisco, CA
The First Pancake cover, a smiling pancake in a skillet in a cozy illustrated kitchen

The First Pancake

A browser game where you make a pancake using your voice to select ingredients, and then using hand gestures to put them in a bowl, mix the batter, pour it, and flip the pancake.

The name comes from advice my friend gave me when I was feeling stuck. Pick something tiny, build it start to finish, and let it be messy, because first attempts always are.

You can open and try the project in a new tab.

Launch

Gestures

Every action has its own gesture, taught by a small card the moment you need it: pour, crack, chop, drizzle, stir, flip, and a thumbs up to confirm.

The gestures mapped to what they trigger: pour for flour and milk, crack for the egg, chop for the strawberries, drizzle for the honey, stir for the batter, flip for the pancake, thumbs up to confirm

Cutscene

Starting the game plays a short cutscene of the pancake flipping through the kitchen. I generated 7 versions and kept the fourth: it was not the most physically correct, but it was the one whose sizzle and whoosh landed with the picture. I retimed the effects to the video itself and sped the cut to 2.6× so it feels like an opening beat, not a wait.

Controls

People did not initially understand that their voice was the input. A generic prompt did not make them believe the game was talking to them, so I pointed at one real thing instead. The first callout sits over the flour and says to say flour; once it pours in, the hint moves to the next ingredient, then disappears.

Ingredient states

Each ingredient has a counter state and a pour state. Saying its name makes it glow; doing the gesture sends it into the bowl.

All twelve ingredients lined up, each with its counter state on top and its pour state below

Visual language

The look is a lazy Saturday morning: hand painted watercolor, butter and charcoal with coral accents, and rounded lowercase type. Borders wobble, corners are asymmetric, and every card is tilted just enough to feel hand placed. In the pouring scene, the stove, pan, and perspective stay fixed, so the batter is the only thing that changes.

On mobile

The game needs a real camera and room to move your hands, so on a phone I do not pretend it works. The mobile screen keeps the kitchen visible and points people to a laptop instead.

The mobile gate: the kitchen in portrait with a card saying the game makes for a much better experience on your laptop